A bit of a pain, but considering how much fun this game is to play, I found it workable. But you do have to be sure they are all up sufficiently so they don’t slip down again during play, which would cause the players to lose track of what PM needs to still clear, yet not TOO far up, or some may pop out. I just reach under each quadrant to do it before placing all the pawns back on the board. One reviewer said he has to disassemble the whole board to do this, but I have not found that necessary. The only con, which I feel is minor, is that the pegs have to be pushed up from under the board after Pac-Man is caught. Clear the whole board (not common) and you shuffle in the Level Two ghost movement cards, which give them a longer movement range to replicate a higher difficulty level. They change out via fruit cards shuffled in with the ghost deck. The three fruits also tend to appear at the most inconvenient moments, like the VG. After everyone has controlled him, the player with the highest score wins. When Pac-Man is caught, just once, that player’s turn as our favorite yellow pie man is over, he joins the players controlling the ghosts, the board is reset, and one of them gets a shot as Pac-Man. He’s controlled by three dice, but the ghost-monsters move by shuffled, pre-printed numbers on cards- there’s an average max spaces, so try to stop your turn as far out of that max range as possible. And don’t stop the ghosts turn too close to Pac if he’s near a power pill! Pac-Man must also use careful strategy. You can quickly get them jammed up so they can’t efficiently chase their quarry. Ghost controllers have to plan thoughtfully, as, unlike the VG, they cannot move ghosts through each other unless they have been eaten and are in their “eyes” form. Seeing as this is the case, the player controlling Pac-Man has to be ultra-careful where/how he ends his turn, or he can quickly be caught. The player(s) controlling the ghosts is/are somewhat forced by rules to move them in an erratic fashion, emulating the unpredictable movement in the video game. The gameplay really does a good job of replicating how things work in the video game, much better than the 80s version. My daughter also loves it, and we have played it a few times in the few days since it delivered. I was pleasantly surprised, and, in fact, like this better than the old 80s version. But, my 6-year old daughter, who is a fan of the classic video game via the Apple Store app kept begging for this, so I got it. The pegs as pictured on the box just looked kind of boring. At first, I was hesitant, because it’s not the old version with the four Pac-Men and marbles, which I loved when I was a kid. Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts.Personally, I really love this game. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. One touch from any of these ghosts means loss of a life for Pac-Man. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Android, Apple II, Arcade, Atari 2600, Atari 5200, Atari 8-bit, BlackBerry, Commodore 64, FM-7, Game Boy, Game Boy Advance, Game Gear, Intellivision, iPhone, MSX, Neo Geo Pocket Color, NES, Nintendo 3DS, Palm OS, PC-6001, PC-88, PC-98, PlayStation 4, Sharp MZ-80K/700/800/1500, Sharp MZ-80B/2000/2500, Sharp X1, Sharp Zaurus, TI-99/4A, VIC-20, Wii, Wii U, Windows, Windows Phone, Xbox 360, Xbox One, ZX Spectrum
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